The Information on this page is subject to changes, updates and alterations over the next few days but I am posting the information to get people's attention, feedback and interest in the event now so that people can prepare. As of late the realm 'Scarshield Legion' has been dead and hopefully this even will get a few heads turning. The Forces that Bind Us, The Defense of One's Land This Event is a DRAWN OUT CAMPAIGN that will take 2-3 weeks to complete. It is not instantly finished in a day. It will take full participation from the guilds involved and some patience on their parts.
I will start with an introduction then begin discussing ideas. Expectations of the Event: To generate attention to Scarshield Legion, to encourage cross realmers to join by putting it in Elwynn Forest (don't need high level chars), to get people to roleplay more realistically and to generate some Server Lore (as this realm currently has none). The Horde, The Scourge, The Burning Legion, The Uncontrollable Forces of Nature.
11) At Brackwell Pumpkin Patch, if you can find a small group, you can try to do 'Princess Must Die!' : kill/loot Princess. This lvl 9 boar patrols around the farm and has two lvl 7 bodyguards. If you cannot find a group, then you can try to solo it (warning its tough), but there's another chance to do this later.
These are the groups that threaten Stormwind on a daily basis and now, tucked away from the world, where the human race thought they were safe - these forces have come. The Scourge pouring in from the South, The Forces of the Burning Legion spawning from a Lone Demonologist roaming Elwynn Forest and the aggression from the Murlocs, the Kobolds and the wildlife. Not to mention the Orc presence at Northshire Abbey. It is now time to call upon the Militia to draw their swords and fight for Elwynn. Under the guidance of Commander Duffy and his Royal Guard the Militia will take back Elwynn and reclaim it from the invading Forces.
However, something lurks below the surface - a new force led by the nortorious daughter of a previous cruel leader. Though it is just a rumour but the return of the Defias Brotherhood lingers just around the corner. As such, the Militia requests all able bodied men and women to support the cause. We want YOU to assist the Royal Militia Guard TODAY! Sign up at the Militia Barracks NOW!' - Militia Recruiter When approaching this event is is VERY important to take into account certain things.
To make the event as realistic as possible - you need to consider the following. As a soldier it is important to stay hydrated, stay well fed and sleep enough so that you don't tire in battle.
The same should be applied to this event. If you become thirsty, you should drink - if you become tired you should sleep. I have created some GHI items to help make the event more realistic. This GHI item when clicked will generate a buff called 'Water Level' It lasts one hour and needs to be continuously topped off so that your Water Levels don't drop too low.
Furthermore, Water Level can only be topped up if you have access to it from one of the Lakes (in a hipflask, a canister or physically drinking from the lake itself). This means that you're fully hydrated throughout the campaign. As times goes by, your water levels will drop. It is up to the individual to Roleplay out their thirstiness furthermore if the user is sloppy it is up to them to decide whether to pass out by fatigue or otherwise. The same is for the Food Item and Hunger Levels.etc.
REALISM IS EVERYTHING. Water Item - Food Item As such - it is important to note that though Mages have the ability to conjure water, they cannot simply give away water as this is one of the resources discussed later on. Zones: Below shows a map of Elwynn Forest and the zones that are currently inhabited by the different factions. The objective of the Campaign is for the Militia to reclaim the entire zone of Elwynn over a series of events. There are currently '7' factions, (5 are NPC factions, these have been bolded, the rest are led by a player or a guild for this event).
Stormwind City Royal Stormwind Militia Wildlife Defias The Burning Legion The Remaining Scourge Orc Each faction has different relationships to the other factions, these can be seen below: These relationships are subject to change throughout the event. The Size of the Map and Notes about Roleplaying: Yes, yes, we all know that you can fly from one end of Elwynn Forest to the other in less than a minute but in the Campaign - the distance between Westbrook Garrison and Mirror Lake is ONE EVENING'S WORTH OF ROLEPLAY. To the side is a map used to demonstrate the distances from Westbrook Garrison to some areas in Elwynn Forest.
As you can see the different coloured lines represent the time it takes to travel. The Red Line is '1 evenings worth of Roleplay', the Blue - 2 evenings, the Purple - 3 evenings, the Yellow - 4, the Orange - 5 and the Green - 6. You must take this into account as this is what extends the event out and makes the campaign longer. The way I would roleplay this out is if you want to do travelling roleplay, just walk about the forest, setup a camp, talk, roleplay some more, discuss strategy, make love under the stars.etc. And the next day, login, roleplay waking up and then walk to your destination. If you wanted to roleplay in the Garrison but didn't have time to do some travelling roleplay - roleplay in the Garrison, next time you login walk to your destination.
Mounts in this event ARE BANNED. With the exception of Scouts/Messengers who are only allowed to use them in roleplay to cut the travel time significantly. Zones: The following zones are available to be captured, claimed or bargained for throughout the campaign: Westbrook Garrison Sentry Tower Hogger Hill Mirror Lake Stonefield Farm Fargodeep Mines Maclure Vineyards Jerod's Landing Goldshire Northshire Abbey Northshire Vineyards Echo Ridge Mine Crystal Lake Jasperlode Mine Tower of Azora Brackwell Pumpkin Patch Ridgepoint Tower Eastvale Logging Camp Stone Cairne Lake Furthermore, at the start of the campagin certain areas are already owned by certain other factions. This is demonstrated in the picture as well. For example: In the picture you can see 5 colours. Red for Stormwind, Light Blue for the Militia, Green for Wildlife, Black for the Defias and White for the Orcs. Resources Granted by Zones: Crystal Lake/Mirror Lake - In the Campaign, the Lakes of Elwynn Forest provides the most natural of all resources - water.
It is important to keep the Campaigner's hydrated throughout the Event. Water is in its infinite and can be collected by the player how it sees fit. If you wish to only carry a small amount or lug a massive amount of it, you roleplay it out accordingly. Water as a resource is roleplayed out in game and does not concern the imaginary troops. It is the individual roleplayer that deals with this as they like.
The Farms (Pumpkin Patch/Farm/Vineyards) - In the Campaign, the Farms of Elwynn Forest provides Food. It is important to keep the Campaigner's well fed throughout the Event.
While at least one Unit remains at a Farm, that Farm will generate 20 food per day. (Up to a Maximum of 60 food per day) Food as a resource has two aspects. The food that the roleplayer eats in game is separate to that of the food that is consumed by the imaginary troops. The imaginary troops cost 0.5 units of food per day, per unit. Take the Militia units for example there is 35 units that means that to keep the troops well fed for a day would cost 17.5 food units per day. If a unit goes without food for 3 days, they die.
So it is important in this campaign to hold and secure the farms. The Mines (Echo Ridge/Jasperlode/Fargodeep) - In the Campaign, the Mines of Elwynn Forest provides Gold. Gold is a resource used to purchase upgrades, Other resources (See Jerod's Landing), Upgrades and used to purchase other zones. While at least one Unit remains in a Mine that Goldmine will generate 1 gold per day.
(Up to a Maximum of 3 gold per day) Westbrook Garrison and Goldshire Inn - In the Campaign, these buildings provide Campaigners with a safe place to sleep without the chance of getting jumped in the night. Jerod's Landing - In the Campaign, Jerod's Landing will be a place for Campaigners to purchase, sell and trade resources.
For example: If you have an abundance of Gold and not alot of food you can purchase it for a reasonable price here. In the Campaign the exchange rate of Food - Gold is 10:1 with this concerning the imaginary troops only. Meanwhilst the cost of purchasing Water at Jerod's Landing is 1 gold to 20 drinks which concerns only the In-game characters.
The Exchange Rate at Jerod's Landing, I would suggest, is only there for emergencies or only there if you have an abundance of food/gold. It isn't a longlasting suppliment for holding farms. At the start of the Campaign it is currently overrun by Defias and will stay that way unless another factions needs. (( I was considering putting 'Wood' as another resource but I think it starts becoming a little complicated, so for the time being the Lumbercamp will be another safe place for Campaigners to Sleep. )) Upgrades Granted by Zones: Westbrook Garrison - In the Campaign, Westbrook Garrison is the Hub for the RSM and offers one Upgrade for the Commanding Unit. This Upgrade 'Leadership' Increases the Attack and Defense of all Units in battle with the Commander by 2. Whilst also decreasing the Attack and Defense of all Opposing Units by 1.
Costs: 15 Gold Tower of Azora - In the Campaign, the Tower of Azora is a Magi Centre and offers one Upgrade for the Magi Unit. This Upgrade 'Foresight' allows the Militia, once per day, to reveal a portion of Elwynn Forest and see what opposing forces may be doing. Be it: moving their troops, upgrading their units as well as knowing their enemies Food Supplies and Gold Income. Costs: 15 Gold Northshire Abbey - In the Campaign, the Northshire Abbey is the Paladin Centre and offers one Upgrade for the Paladin Unit. This Upgrade 'Divine Light' increases the Paladins Defense by 2 as well as enabling the Paladin Unit the ability to Ressurect a Fallen Unit who has died in Battle. One Unit per Day - but exhausts the Paladin preventing him/her from participating in anything else for the rest of that day.
![Wow Wow](http://1.bp.blogspot.com/-pFDbEaehyKA/T--YN08vRJI/AAAAAAAABLs/CfPQ1HW8H2Y/s1600/Elwynn+Forest+Rare+Spawn+Map.jpg)
Costs: 25 Gold. Jerod's Landing - In the Campaign, Jerod's Landing has a small dock which enables goods to come and go and offers MANY Upgrades for both the Messenger and Scout Unit. These Upgrades are Unknown and have to be discovered throughout the Campaign. Combat, Capturing a Zone, Defending a Zone and the Role of an Individual: Capturing a Zone: To Capture a zone, its simple. You must be In Character at the Zone with your faction leader where two options become available (and a third if it applies). Is the Zone currently being held by another Faction? Is the Zone a Neutral Area (Jerod's Landing)?
Is the Zone Empty? If the Zone is empty, congratulations you've just claimed an empty Zone, its now yours as long as one player/unit remains in that zone. If the Zone is a Neutral Zone then, sadly, you can't claim it - you can use the facilities at this zone like its your own but you can't own it.
If the zone has someone already occupied then two more options become available. Are they your Allies, or Enemies? If they're your Allies then do with the zone as you please aslong as you don't go against your Allies' wishes. If however, you're attempting to enter a zone where your enemies are be prepared to fight for it!
Furthermore: two more options come available (with some variables). The Faction Leader can choose to either: Roleplay out the Invasion or use his Units to lay seige to the zone. If you choose the first option then simply, enter the zone and begin roleplaying. Remember though, realism is a requirement! Its down to the players to determine the outcome (with some overseeing from an Event Moderator). The Faction Leader can use his Units to invade the zone.
These Units have different stats, Upgrades and some named ones bring that lil' bit extra to the battle. Your opponents will also have Units with stats and different Named Units. Its your job to find out these with your Scout(s) to know what you're going against.
Notes About Roleplaying: During Combat Phases your characters can act a little more aggressive like they are in the battle or if you Faction Leader has chosen for the Units to fight, you can setup a basecamp near the Zone and have people on look out.etc. This is only a guideline of what should be done but this event is to encourage individualism and people to take the initiative to roleplay under different circumstances. Combat within this event is hard to fully balance but I have given it my best shot.
When engaging in combat roleplay, the Leader (or Temp. Leader) may choose to enter the zone and roleplay out the attack - killing the NPCs and roleplaying as they go along OR they can allow their units to do it for them for a quick attack. The second option I would imagine is similar to the 'Total War' series when you oversee the battle as opposed to actually controlling a unit and engaging. You have a set amount of 'troops' and they are imaginary. These troops have upgrades which become available throughout the campaign when newer areas are claimed, bought or invaded. You start with a base amount of troops, over time the number of forces changes, depending on losses in a previous battle, new areas gained or lost and the moment in time of the campaign.
Some of the Named units correspond to players in game, for example Commander Duffy, it is optional however for their participation they may choose not to be part of the event.
Now I get that achieves are ment to be at least some times dificult, but thats not what this is. For this achievement you need to kill 40 turkeys within 30 seconds between each turkey. This would be possible if it wern't for 1- 20 other people in the area killing the same turkeys for the multiple quests that need them and the achieve its self. This achievement is imposible unless you get up real early so that your the only one trying to kill them, I don't think that's the point of the achievement system. I wouldn't mind if the quest wasn't part of the greater achievement 'Pilgrim' Or if the number of turkeys was reduced by at least half.
This has been a known problem for years now. It'd be one thing if the turkeys were so plentiful, that several people could (fairly) comfortably attempt the achievement in each area without any (reasonable) fear of not getting it done. But what we have here is that if there's anything more than TWO people attempting the achievement, you instantly fail, due to lack of turkeys. Known Fixes (which most people will agree on is reasonable): 1) Increase amount of turkeys available 2) Increase respawn rate of turkeys (not instant respawn, but enough to encourage people to move on) 3) Increase the 'buff' timer to 60 seconds 4) Make the 'buff' timer stack with each kill (30 seconds for 1st kill & then 10 seconds for each additional one).
Do any of these and you make it possible for the average person to get this done without waking up at 2am server. Thousands of people have it so it is difficult to maintain the 'impossible' claim. You can't get it just by randomly running around pwning turkeys. It takes an amount of strategy. The turkeys respawn. Don't kill one until your timer is close to running out, gives you the maximum amount of time for the ones you already killed to respawn.
Combined with some careful planning (knowing where the spawns are, mapping a route before you start killing) you only need a much smaller number of actual turkeys as long as you can farm them in a respawning circle. I'm with Thrugg, I have to think that the people failing at this achieve are going about it wrong. You've got 30 seconds between turkeys for crying out loud, it's a ridiculously easy achieve, with or without flying, barring LOTS of competition. Target a turkey, look for the next one you're going to kill before killing the first. Kill turkey 1, move to turkey 2, repeat. Heck, I killed 70 of the things without losing my buff (which stops at 40) on my priest earlier just to skill up cooking, and that included the time required to loot the things.